
Building
EDEN.OS

Creating a
MASSIVE MULTIPLAYER ONLINE DESIGN ENGINE AND GAME
TLDR: Humanity already has the knowledge, tools, and technologies required to build regenerative communities that can withstand extreme weather, produce their own food and energy, and restore ecosystems. What we lack is the ability to coordinate this knowledge at scale, test it safely, and apply it consistently across cultures and climates.
This is why EDEN.OS is needed, it's a global coordination layer. If you'd like you can read about what it could look like and how it could work.
EDEN.OS does not exist yet. It is the next major stage of Masterminding EDEN. A global Massive Multiplayer Online Design Engine built to help humanity design, simulate, and scale regenerative communities everywhere on Earth.
EDEN.OS will be grounded in the EDEN Framework, the comprehensive blueprint for regenerative living that is co-created during the Masterminding EDEN Summit. This Framework becomes the base layer for the simulation, informing everything from food systems and energy cycles to governance, architecture, economics, and ecological regeneration.
From the beginning, EDEN.OS is designed to be far more than a game. It is intended to function as:
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a regenerative design engine
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a digital twin platform
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a global education tool
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a governance simulator
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a crowdsourced innovation environment
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a framework for building real communities
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a civilization cooperation platform
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an urban planning tool
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a regenerative economic engine
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an asset library of technologies, products, and systems
To scale resilient regenerative communities, we need millions of people learning, designing, and contributing.
EDEN.OS uses gamification and incentives to:
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crowdsource innovation
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reward good ideas
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refine the EDEN Framework
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accelerate replication
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educate and onboard
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turn every participant into a co creator
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Every contribution improves the blueprint.
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Every iteration strengthens the model.
Every player becomes a builder and a co owner.
This is how we scale globally.
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What EDEN.OS Will Be
EDEN.OS is envisioned as an interactive living world grounded in ecological reality and regenerative design. Participants will be able to:
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Build climate resilient villages and cities
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Model integrated food, water, energy, and waste systems
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Explore ecological feedback loops and consequences
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Test cooperative governance and regenerative economics
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Learn by doing through immersive guided play
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Turn successful virtual designs into real-world builds
Why We Are Building EDEN.OS
Regenerative, self sufficient communities do not fail because they lack technology. They fail because:
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people cannot see the whole system
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designs are not tested before building
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communities lack shared decision making tools
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knowledge is siloed and inaccessible
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there is no global training platform for regenerative skills
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solutions do not scale quickly enough
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EDEN.OS solves these challenges with:
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a shared systems view
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a safe place to experiment
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a global learning environment
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a collaborative design engine
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open-source frameworks and models
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pathways from simulation to implementation
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With EDEN.OS, humanity can practice building the future before constructing it in reality. Everything practiced inside EDEN.OS is designed to be used in real life through the companion EDEN app. The same governance tools, tasking and coordination systems, regenerative economic flows, and educational modules that players use in the simulation can be applied directly by real communities for decision making, project management, resource tracking, learning, and daily operations. EDEN.OS becomes the rehearsal space, and the app becomes the real-world toolset, allowing communities to seamlessly move from designing regenerative living to actually implementing it.
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1. Built on the EDEN Framework
The EDEN Framework becomes the foundation of EDEN.OS. It informs:
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ecological systems
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resource cycles
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regenerative agriculture and syntropic systems
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climate adaptation strategies
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architectural and infrastructure patterns
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cooperative governance
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regenerative economic flows
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cultural, educational, and social design
This ensures coherence, scientific grounding, and systems thinking throughout the world.
2. Collaborative Regenerative Worldbuilding
Players will be able to:
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Work as individuals or in teams to design or adapt buildings, neighborhoods, towns, and cities
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Begin with an initial design template and adapt it, or start from scratch using the Asset Library
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Test regenerative technologies and land use strategies
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Run climate, resilience, and social scenarios
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Compare design choices and learn from consequences
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Iterate rapidly through experimentation
The simulation behaves like a living system and rewards cooperation, insight, and creativity.
3. A Global Learning Environment
EDEN.OS becomes a hands-on school for regenerative living. Participants will experience:
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Ecological quests teaching regenerative agriculture, syntropic systems, soil health, natural building and more
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Governance missions exploring cooperation, facilitation, and collective decision making
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Disaster preparedness and resilience simulations
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Real-time feedback loops showing ecological and community impacts
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Learning pathways that may lead to real-world certifications
Learning becomes immersive, empowering, and transformative.
4. Digital Twin Platform for Real Communities
EDEN.OS will support digital twins of real-world locations, including:
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Eco villages
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Regenerative farms
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Towns and cities
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Universities and campuses
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Land restoration sites
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Emerging EDEN communities
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Digital twins allow communities to:
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Test ideas before building
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Compare infrastructure options
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Explore energy, water, and food systems
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Evaluate climate resilience
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Reduce risk, cost, and uncertainty
EDEN.OS becomes an advanced planning and resilience tool for communities around the world.
5. Real-World Action Loops
EDEN.OS connects virtual engagement with real-world regenerative impact.
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Impact quests will include:
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Tree planting
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River clean ups
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Ecosystem restoration projects
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Player designed real-world quests that anyone can create, fund, and host
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Individuals, communities, and organizations can design their own regenerative missions, attach incentives, and invite players to take part. Contributions can be verified through images, data, geolocation, or partner confirmation.
Core Nexus supports the systems layer linking real-world action to player's progress.
6. Regenerative Economics and the EDEN Cooperative
EDEN.OS is built on regenerative economics. Value circulates in ways that strengthen communities and ecosystems.
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A Cooperative Model
Masterminding EDEN uses a Limited Cooperative Association structure, enabling contributors to become co owners of the platform they help build.
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Earn Your Way Into the Cooperative
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Players can earn cooperative membership by:
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Designing regenerative systems
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Contributing to the Asset Library
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Completing verified impact quests
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Supporting governance and facilitation
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Creating content, quests, and tools
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Participating in testing and worldbuilding
Ownership is earned through contribution, and can be advanced with capital when desired.
Regenerative Value Flow
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The economic model supports:
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Circular value
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Community wealth
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Ecological restoration
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Decentralized energy and food
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Cooperative housing
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Resilience hubs and micro communities
EDEN.OS becomes a pathway into real regenerative economics.
7. The EDEN Asset Library
The EDEN Asset Library is a foundational system for EDEN.OS and the EDEN Framework. It is a living, evolving catalogue containing everything needed to design, simulate, and build regenerative communities.
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What the Asset Library Contains
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Built Environment
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Housing templates and architectural typologies
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Natural building systems
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Modular construction components
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Climate resilient infrastructure
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Micro-home and emergency housing designs
Energy, Water, and Infrastructure
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Renewable energy systems
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Microgrids and distributed networks
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Energy storage technologies
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Water harvesting, filtration, reuse, and treatment
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Passive heating and cooling systems
Food, Soil, and Ecology
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Syntropic agroforestry templates
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Regenerative agriculture systems
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Aquaponics, vertical farms, greenhouses
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Soil-building and composting systems
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Biodiversity modules and native species guides
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Ecological restoration plans and tools
Tools, Items, and Components
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Ecological and mechanical tools
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Modular system components
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Renewable energy hardware
Each Asset Has Real-World Variables and Attributes
Every asset includes specifications such as:
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Cost
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Materials and embodied carbon
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Climate suitability
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Performance data
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Dimensions and installation requirements
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Maintenance needs
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Energy, water, or ecological impact
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Interoperability with other systems
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Dependencies and outputs
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Supply chain and sourcing
This creates a simulation that reflects real-world performance with accuracy and depth.
AI-Supported Adaptation and Scaling
AI in EDEN.OS helps designers:
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Scale assets for different population sizes
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Adapt materials based on local availability
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Adjust systems for specific climates
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Optimize for energy, resilience, cost, or culture
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Ensure compatibility between components
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Guide customization and modification
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AI becomes a collaborative design partner.
Real-World Procurement and Implementation
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Each asset includes:
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Accurate real-world specifications
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Documentation, drawings, and instructions
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Performance and impact data
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3D previews or videos
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Links to real suppliers or creators
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Some assets are open source and can be built immediately.
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Others can be purchased from suppliers for real implementation.
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EDEN.OS becomes the bridge between simulation and construction.
Incentivized Global Crowdsourcing
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People can earn rewards or cooperative credit by contributing:
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Architectural designs
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Renewable energy systems
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Food, water, and soil technologies
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Syntropic and permaculture layouts
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Governance and economic models
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Resilience hubs and village templates
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Tools, items, and ecological components
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Distilled research and innovations
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Culturally grounded ecological knowledge
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Partner technologies and real-world solutions
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Every contribution strengthens the ecosystem.
The Asset Library becomes humanity’s open-source blueprint for regenerative civilization.
8. Technology Partnerships
To build EDEN.OS, we plan to collaborate with:
ThreeFold -Decentralized energy efficient compute, storage, and digital identity.
Core Nexus - Simulation intelligence, data verification, and environmental modeling.
The Spatial Network -Spatial tools, 3D mapping, and digital twin technology.
And more coming on board consistently.
These partnerships support a secure, scalable, planet-friendly infrastructure.
9. Who EDEN.OS Is For
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Gamers
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Students and educators
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Designers, architects, and engineers
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Regenerative practitioners
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Climate organizations
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Community developers
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Cooperative members
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Future EDEN community residents
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Anyone ready to help design a thriving future
11. How the Financial Model Works
EDEN.OS is designed with a regenerative financial model where money flows in ways that strengthen the ecosystem, support contributors, and accelerate the build-out of real-world regenerative communities.
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The model is simple:
Money comes in.
Money can go out.
Value circulates instead of extracting.
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Money Comes In
Revenue enters the system through multiple channels:
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Investment
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Player Participation
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Memberships
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Subscriptions
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Optional in-game premium features
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Miniscule transaction fees
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Asset library use
Impact and Innovation
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Impact quests funded by organizations, communities, or individuals
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Crowdsourced innovation bounties
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Mission-based partnership funding
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Real-World Implementation
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Digital twin contracts
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Community design services
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Regenerative project consulting
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Asset Library partner listings
Cooperative Participation
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Co op membership contributions
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Investment in the Limited Cooperative
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Stakeholder support
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Licensing and Enterprise
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Enterprise access to EDEN.OS
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City planning and climate adaptation modeling
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Educational licensing for universities and schools
Regenerative Economy
Revenue generated from technologies, products, and systems that are implemented in real-world EDEN communities
Sales of goods and services produced by EDEN-aligned partners
Money Can Go Out
Revenue that enters the ecosystem can flow back out to the people who help build it.
Contributor Rewards
Players and contributors can earn financial rewards, credits, or cooperative value for:
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Adding to the Asset Library
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Designing systems or buildings
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Completing real-world impact quests
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Supporting governance or facilitation
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Building templates others use
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Identifying improvements or optimizations
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Participating in worldbuilding or testing
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Impact Verification
Players completing real-world impact quests can receive:
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Financial rewards
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Cooperative member level increases
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Reputation boosts
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In game benefits
Questing and and verification is powered through the Core Nexus layer.
Creators and Innovators
Asset creators, suppliers, builders, designers, and regenerative technologists can earn when:
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Their designs are used
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Their systems are implemented
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Communities purchase through their links
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Their assets become foundational to EDEN community builds
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Cooperative Distributions
Because EDEN uses a cooperative structure:
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Profits can be shared
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Surpluses can be reinvested
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Members can earn patronage returns based on contribution and participation
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Funding for Community Builds
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A portion of all platform revenue can be allocated to:
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Building real-world EDEN communities
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Restoration and rewilding projects
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Resilience infrastructure
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Regenerative agriculture or food systems
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Money fuels real regeneration, not just digital activity.
If you've made it all the way down here we'd like to thank you for reading this wall of text! There are other aspects to it that we haven't included here because it was getting too long. But I'm sure you get the gist.
We anticipate the MVP will cost around 20 million and full scale development 200 million. Yes its a lot. But it's a drop in the bucket compared to the cost of not doing it. We are on the brink of ecological collapse. The cost will be in the trillions.

How:
EVENT STRUCTURE
Masterminding EDEN unfolds over four dynamic weeks:

Summit Week:
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Focus groups present their domain's current state, challenges, and innovative solutions.
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Coherence will be built through mindful, playful, and facilitated activities.

Collective Dreaming & Inquiry Week:
What do we want our future to be like? Facilitated visioning sessions help us shape the dream. Then, utilizing the ephemeral group process and other tools, participants will explore critical questions to develop viable solutions.

Ideation Week:
With insights from dreaming and inquiry, participants and advanced AI will propose solutions as puzzle pieces of the big picture framework.

Synthesis Week:
Crafting a comprehensive guide for regenerative, self-sustaining habitations that can be used as a toolbox for future development and simulation.
Using cutting-edge Ai collective intelligence technology, facilitated working groups, and hands-on design sessions, participants will turn bold ideas into actionable plans to create thriving, resilient communities.
Social Architecture
HOW WE COLLABORATE

Masterminding EDEN is built on interdisciplinary collaboration to foster collective intelligence. We have world-class facilitators guiding the process, ensuring that collaboration is both structured and fluid. We utilize proven group collaboration tools, including Ephemeral Group Process and others.
We stand on the shoulders of giants, drawing from decades of pioneering work by visionaries such as Buckminster Fuller, Jacque Fresco, Barbara Marx Hubbard, and many more. Many of the puzzle pieces for a regenerative civilization already exist, we are here to integrate, refine, and implement them at scale.
To ensure a deeply immersive and supportive experience, our dedicated social team will be on-site, welcoming participants home to a space where they are surrounded by equally visionary and ambitious minds. Through intentional social design, we cultivate an environment where synergy and synchronicity flourish, supporting participants in reaching and maintaining a flow state.
The experience of our residents is our top priority, we are committed to making it mind-blowing, exciting, comfortable, and deeply transformational.
To learn more about who will be involved and how expertise is distributed across disciplines, visit our Who Page.

Building The Future
CONCEPT TO REALITY
Masterminding EDEN doesn’t stop at ideas we aim to build.
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Physical Builds: Our adaptable design framework will be used to construct the first regenerative, extreme-weather-resilient communities for 10,000+ people.
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Retrofits & Adaptations: Existing cities and communities can adopt our systems to transition toward sustainability.
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A Global Network: The Masterminding EDEN framework will be utilized by our Co-Op and under creative commons, open-source, ensuring replication worldwide. This is the best way to reduce risk and increase potential adoption.
Through advanced AI world simulations, gamification, and real-world prototyping, we’re not just imagining the future, we’re making it happen.


THE TIME IS NOW
We are at a pivotal moment in human history. Climate breakdown, ecological collapse, and failing infrastructure are accelerating faster than most institutions can respond. Governments and large organizations, tangled in bureaucracy and red tape, move too slowly to address the urgency of our crisis.
We cannot wait for top-down solutions; action must come from those who see the future clearly and are willing to build it. Extreme weather events, mass displacement, food insecurity, and societal instability are no longer distant threats; they are happening now.
​The tools, technologies, and knowledge to create regenerative, self-sustaining communities already exist, what we lack is the coordinated effort to implement them at scale. Masterminding EDEN is that effort.
We are not waiting for permission.
We are assembling the brightest minds and radiant hearts to design, build, and live the future now.