
Building
EDEN.OS

Creating a
MASSIVE MULTIPLAYER ONLINE DESIGN ENGINE AND GAME
We propose a way to gamify and incentivize climate adaptation and resilience while restoring ecosystems.
Projected impact: billions of users, housing for 20+ million people within twelve years, a pathway to regenerative communities for everyone who needs one, and massive global ecosystem restoration.
1. The Stakes
Our 30-year mission: Build as many extreme-weather resilient, self-sustaining communities around the world as fast as humanly possible.
The climate crisis is here. Hurricanes are intensifying. Wildfires are spreading. Floods are displacing millions. Right now, in December 2025, Tehran's government is discussing moving its entire capital because reservoirs are below 5% capacity. Iran is importing water for the first time in history. This is not a future scenario. This is a major world capital of 15 million people, today.
Climate models project these disruptions cascading globally: water shortages, crop failures, resource conflicts, and mass migration as hundreds of millions are forced from homes that can no longer sustain them. The communities that are prepared will become havens. The question is whether we build them in time.
The knowledge exists. The technologies exist. Regenerative agriculture, renewable energy, water recycling, natural building, circular economics, participatory governance: all proven. What has been missing is coordination at scale.
EDEN.OS is that coordination layer: the operating system for designing, testing, learning, and building humanity's regenerative future.
2. What EDEN.OS Is
EDEN.OS is a Massive Multiplayer Online Design Engine: part game, part learning platform, part professional design tool, part real-world coordination system. Designed for everyone from children to professionals, it uses gamification to crowdsource innovation, reward good ideas, and turn every player into a co-creator. Every contribution improves the blueprint. Every iteration strengthens the model.
Think of it as combining the best elements of games billions already play: the city-building and systems management of SimCity and Civilization, the creative construction freedom of Minecraft and Roblox, the cooperative survival and combat dynamics of Fortnite, the immersive open-world exploration and character progression of Genshin Impact, the persistent virtual world ownership of Wilder World, and the satisfying resource cultivation loops of Farmville. EDEN.OS weaves these familiar mechanics into something new: a game where building a thriving virtual community teaches you to build a real one, and where your progress earns actual ownership in the infrastructure being constructed.
FOUR INTERLOCKING PATHWAYS
1. RPG Quests: Learning Through Story
Immersive, story-driven quests teaching regenerative principles. Players diagnose problems, navigate dilemmas and crises, coordinate with others, and face climate realities. Content spans every area of society.
2. Design & Simulation: Prototyping Civilization
For engineers, architects, and systems thinkers. Design buildings, neighborhoods, and full cities. Run simulations for energy, water, food, economics, and disaster resilience. Stress-test against climate scenarios. Work in team-based design labs. Output: real blueprints ready for implementation.
3. Asset Library Contribution: Building the inventory
Players build the knowledge ecosystem, not just use it. Upload products, tools, blueprints, and solutions. Generate documentation. Curate real-world technologies. Contributors earn sales commissions, tokens, and reputation. Purpose: crowd-source the world's most comprehensive regenerative solution library and marketplace with items complete with full specifications to be used in designs and real-world applications.
4. Sponsored Impact Quests: Digital to Physical
Funders post real-world tasks with bounties: river cleanups, tree planting, watershed restoration. Players complete work in real life. Verification uses geo-tagged media, AI checks, and community validation. Tokens flow from sponsor to player, applicable toward membership, tools, or fiat exchange. Purpose: turn gameplay into coordinated global regeneration.
These pathways interlock: RPG quests introduce design tools; designs can become part of the game quests; the Asset Library grows from discoveries; impact quests bridge digital to physical. Together, they transform EDEN.OS from a game into a planetary coordination system. We see this section evolving in collaboration with CoreNexus.
Digital Twins, AI, and Data Sovereignty
EDEN.OS supports digital twin technology at two levels. Physical twins model real-world locations with actual terrain, climate data, and infrastructure, allowing communities to test plans before building. Personal twins model the user themselves, enabling AI assistance personalized to each individual's skills, learning style, responsibilities, and goals. This powers adaptive education, intelligent task assignment, governance participation support, and logistics optimization.
Data sovereignty is foundational: users control their information, communities own their physical twins, and individuals own their personal twins. This data remains theirs, not ours.
3. From Game to Reality
What makes EDEN.OS different: the coordination tools players use inside the game carry directly into the real world, and the communities designed in the platform get built in physical reality.
The EDEN Community App integrates:
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Tasking: Project management, assignments, progress tracking
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Governance: Proposals, consent processes, voting, conflict resolution
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Economics: Resource allocation, budgeting, timebanking, local currency
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Education: Skill tracking, AI supported learning pathways, certifications, mentorship
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AI Assist: Personalized support for decisions, planning, and optimization
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Transacting: Payments, exchanges, marketplace, supplier ordering
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Communication: Messaging, forums, video calls, document sharing
All in one place. Players learn these tools through gameplay, then apply them seamlessly to real community building.
Real-World Builds: EDEN.OS is not just a simulation. The Build Fund finances actual construction of regenerative communities using designs refined through millions of player iterations. Each 10,000-person community represents a real place where members can live. Players who contribute to a community's design, fund its construction through membership, and demonstrate alignment with its values receive priority consideration for residency. The game is the training ground. The communities are the destination.
4. Why EDEN.OS Will Go Viral
EDEN.OS offers something no game has ever offered: a real pathway to a real home in a real community.
Play → Earn → Own → Build → Live
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Play: Design communities, complete quests, develop skills, collaborate
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Earn: Contributions earn tokens and reputation toward cooperative membership; tokens can be spent on platform features or converted to fiat currency
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Own: Reach membership tiers and become an actual co-owner with governance rights
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Build: Vote on which communities receive Build Fund financing
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Live: Members who contributed get priority consideration for residency
You could literally help design the community you will live in, vote to fund it, and move there. This is not simulated meaning. This is real.
And It's Fun
Design is creative. Simulation is engaging. Collaboration is social. Progression is satisfying. Impact is tangible. Players stay because they are having a great time. They keep coming back because every session moves them closer to something real.
The Psychology: Octalysis Framework
EDEN.OS activates all eight core drives of human motivation identified by Yu-kai Chou's Octalysis Framework, with emphasis on "White Hat" positive motivators:
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Epic Meaning: Players are genuinely building infrastructure for human survival
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Accomplishment: Clear progression, mastery levels, certifications
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Creativity: Unlimited design possibilities with immediate feedback
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Ownership: Real cooperative stake, not illusion of ownership
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Social Influence: Guilds, mentorship, relationships that continue into physical communities
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Scarcity: Limited spots in each physical community create genuine urgency
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Curiosity: What happens in this simulation? Which community gets funded next?
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Loss Avoidance: Real consequences: negative impact lowers reputation scores, affecting privileges and player standing
The Viral Loop
Players become evangelists because they are proud of what they are building. They recruit because more players means a larger Build Fund and faster progress toward their community. They stay because no other platform offers real ownership, real governance, and a real chance to live in what they create. The viral coefficient exceeds 1.0: organic growth outpaces churn.
5. The Cooperative Model
EDEN.OS is structured as a Limited Cooperative Association (LCA). An LCA combines cooperative principles with the ability to raise investment capital. Unlike traditional cooperatives, LCAs can accept outside investment to fund development while maintaining member governance and mission alignment. This structure allows us to build the platform with investor support, then transition to full member ownership over time.
Play-to-Earn Membership: Players purchase membership directly or earn it through contribution. Ten tiers from Seedling ($100) to Homesteader ($500,000). Each provides governance rights, surplus sharing, and Build Fund influence. Advance through any combination of cash and earned contribution.
Why Ownership Changes Everything: Member-owners shape the platform, vote on decisions, share in surplus, and determine Build Fund allocation. Members recruit because recruitment increases platform value. Members stay because leaving means abandoning ownership they earned.
Mission Lock: The cooperative structure prevents acquisition. EDEN.OS cannot be bought or pivoted away from its mission. This is infrastructure for humanity, built to last.
6. How Money Flows
Revenue Streams:
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Player participation: subscriptions, premium features, transaction fees
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Asset Library: marketplace sales commissions on products, blueprints, and solutions
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Impact and innovation: sponsored quests, bounties, partnership funding
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Real-world implementation: digital twin contracts, design services, consulting
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Licensing: enterprise access, city planning tools, educational licensing
Profit Distribution: Operating surplus is allocated across four categories. Investors receive returns according to their investment terms until buyout thresholds are met. Partners receive contractual shares based on contribution agreements. The cooperative treasury retains funds for operations, development, and the Build Fund. Member share allocations distribute patronage dividends to cooperative members based on their participation and tier level. As the cooperative matures and investor obligations are fulfilled, a greater proportion flows to members and the Build Fund.
Cooperative Equity: Membership contributions are equity investments, not fees. This equity flows into the Build Fund. Shares are transferable but not sellable, maintaining mission alignment.
The Build Fund: Accumulates from operating surplus and member equity. Governed by members through participatory budgeting. Deployed as grants, loans, or equity in community projects. Each 10,000-person community costs approximately $1.3 billion. Higher membership tiers provide greater influence over allocation.
The pathway is direct: earn membership, gain voice in how communities get built, become a resident of what you helped design and finance.
7. The 30-Year Mission
The end goal is not a successful game or a profitable platform. The end goal is hundreds of regenerative communities housing millions of people, demonstrating another way of living is possible.
The Vision:
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Billions of users engaged on the platform
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Housing for 20+ million people within twelve years
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Thousands of climate-resilient communities constructed worldwide
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A global network sharing knowledge, resources, and mutual aid
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Proof that cooperation works better than competition for human survival
​The climate crisis will displace hundreds of millions. Those people need somewhere to go. EDEN.OS changes the equation by mobilizing millions of designers, coordinating global expertise, and funding construction through platform operations.
8. How We Get There
Phase 1 (2026): 300+ world-class experts gather for a month-long co-design intensive to create the EDEN Framework: comprehensive specifications for a 10,000-person extreme-weather resilient community. This is not a conference. This is an intensive professional collaboration producing a implementable framework and asset library.
Launch: Target numbers: 10 million users and over 3 million cooperative members in first year of operation. Platform becomes self-sustaining. Build Fund begins accumulating. First community projects receive funding.
Phase 2-3: Full platform build-out in approximately two years at approximately $400 million USD total.
Phase 4: - Real world community builds
9. Join the Movement
We are building infrastructure for humanity's regenerative future.
Ways to Participate:
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Experts: Apply for the Phase 1 co-design event
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Investors: Fund platform development and share in growth
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Team Members: Join the core team building EDEN.OS
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Early Supporters: Join the waitlist
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Partners: Explore collaboration opportunities
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Sponsors: Support Phase 1 and gain visibility